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I know of 2 means to rate the begin up.

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1. Download the game to a SSD2. Go to library->right click kf2 -> walk to propertise-> set launch alternatives -> in the box write this -> -nostartupmovies:Batcat: Cool thanks, i might try option 2 abit later.
Most HDD users have actually this problem. An initial time beginning is long however launching the second time in ~ the hour that quitting beginning up less than 30 seconds. I think Tripwire is reasoning of other ways of speeding up the video game start up. This is a agree actually currently because it tons maps quicker than normal before.
I understand of 2 means to rate the start up.1. Download the video game to a SSD2. Go to library->right click kf2 -> walk to propertise-> set launch options -> in package write this -> -nostartupmovies:Batcat: Cool thanks, ns might try option 2 abit later. I can confirm no. 1 option absolutely works.
I think Tripwire is thinking of other means of accelerating the game start up.Yep that"s promised by one of the TWI representative some time ago. So much no hard solution has actually come outta it.

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They do this to do the game load quicker when you are in-game. Between maps and also such (lagg cost-free zed spawning). Imo that is precious it in this game.However, descync is large problem appropriate now. I don"t recognize if the is since im play more. Yet zeds room popping around all the moment (when pass on light-posts ect.). Choose Path the Exile anywhere again.
Most HDD users have this problem. An initial time launch is long but launching the second time within the hour of quitting starts up less than 30 seconds. Ns think Tripwire is thinking of other means of increasing the video game start up. This is a agree actually at this time because it tons maps much faster than usual before. Yeah i think its an ext of a agree than a con. The beta and also a pair versions after to be horrible because the map structure were not loaded in throughout the first start up. Over there were means more difficulties with this as civilization who first tried authorized a server would certainly be stuck loading ingame instead, and also if the map occurred to change, they would be stuck in the loading step forever until they force close the game. The workaround come this to be to very first host a solo video game to pack all the map textures, and also then join a multiplayer server to stop the lengthy ingame load afterwards.This present initial loading if long, benefits people using SSD (which a many of people use nowadays especially for gaming) and isn"t together annoying