Being a quadruple-agent in the finish of the story have the right to be hard so I just wanted to include what I uncovered so far and likewise ask friend ppl for some pointers.

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I would favor to keep the game in a state wherein I can easily finish all the faction endings however without blocking me from any kind of other quest. Close to the end but not at a allude of no return.

I walk the key quest up to and including “Synth Retention” (right after “Institutionalized”) and also had the minutemen help me develop the teleporter.

I offered the holotapeinformation come sturges of the minutemen (“Inside job”) and let him give it ago to me. Then I had The Railroad work on it and used the in the quest to contact their insideman (“Underground Undercover”) only to give it to the BoS after ns contacted Patriot (but walk not complete the quest).

For the minutemen it is as an easy as that. ~ “Inside Job” and having offered their assist for the teleporter in “The molecule level”, they leave me alone until I end up the institude quests (“Mass fusion”). They will contact me only after that and also it will be Preston that will offer me the quest, so i am well here, due to the fact that he is not offered for anything climate these annoing random-repeat-quests.

No real allude of no return here. If you begin the “From the ranks” quests you started the minutemen end already.

For the BoS the search “Liberty Reprimed” is the allude of no return. As quickly as friend find and secure the bombs, Danse will no longer be available because he requirements to it is in away because that the “Blind betrayal” quest). After finishing the one (last action is talk to ELder Maxson) you will certainly not have the ability to talk to Proctor Ingram or Lancer Captain Kells anymore, because they stand together and will begin “Tactical Thinking” (what will make the rail faction a permanent opponent right away). So no going to obtain the nukes is crucial here.

For railroad the search “Underground Undercover” marks the allude of no return. In ~ one point in this search you need to acquire an old pre-war password indigenous Cambridge Polymere labs and also after that you will certainly no longer be able to interact v Desdemona without starting the last stages the synth rebellion in ~ the institute. Also if you have actually not perfect “mass fusion” so much you will obtain the railroad path after that one later on.

Now for the institude I have actually no idea and also would favor some pointers.

Next because that me is “The battle at Bunker Hill” where I might inform the BoS and/or rail or simply do what ns was told.

Any ideas on exactly how I have the right to proceed to no exclude any faction?

Answer


PNR possibilities FO4 per faction

The Institute

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Mission

The fight at Bunker Hill: (Brotherhood of steel is not yet locked the end at this moment the railroad is presumably for attacking among their forts)Mass Fussion: (Game advises you that if you perform this mission the Brotherhood of steel will end up being hostile and thus it is in locked out)

The Brotherhood the Steel

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Mission

Tactical Thinking: (accepting this quest will make the railroad Hostile)Spoils of War: (accepting this mission will certainly make the academy Hostile)

The RailRoad

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Sorry ladies and gentlemen, but I have been unable to trace this with the questlines as described on the wiki, additionally any and also all information has actually been taken indigenous the fallout 4 wiki, this just makes that slight faster to see where many of the point out of no return are

I’m not totally 100% top top this.

I gained one an ext thing come add.

If you complete “blind betrayal” because that the BoS and also do no speak to the captain, P.A.M. Will still no talk come you anymore, even when the rest of the railroad (even P.A.M.) walk not turn hostile. SO that is really important to stop prior to going in for the nukes there, uneven you wanna walk on.

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For The railroad, you deserve to just perform tehir pursuit “underground undercover”, but it will transform the quest “mass fusion” because that the institute, turning it versus them and also for the synth, so this will not turn any type of faction hostile yet prevent girlfriend from walking on in the institute’s favor.